It's a really nice blend of the two styles of play. You get the platforming action of Crash Bandicoot games merged with the fun and silly combat and exploration of a Skylanders game. Neo Cortex or any of the 300+ Skylanders in your collection. You can play through Thumpin Wumpa Islands as Crash, Dr.
We knew we had to pay homage to that gameplay mechanic! That said, we wanted to not only make this a love letter to all of the Crash fans out there, but create an engaging experience for Skylanders fans to enjoy as well. For example, everyone remembers the Boulder Chase levels. What elements did you look at across the whole franchise history in order to achieve this?Ī: When it came down to it, our development team wanted to focus on what we felt were the most memorable and iconic moments of the Crash franchise. Q: "Thumpin' Wumpa Islands" appears to be a love letter to Crash history, ranging in references and callbacks from the original games by Naughty Dog all the way up to the Radical Entertainment era. There's a lot of love and fond memory of working on games like Crash Nitrokart. Many of our veteran developers gave their insights from the earlier projects. Q: That in mind, have any veteran Crash developers at the studio from back in the 2000s been excited to get a chance to return to working with the Bandicoot?Ī: You bet! Vicarious Visions has a long track record with the franchise. If there was any push from up high, it was mostly from our internal Crash superfans! We even found some old concepts of Crash when he was "Willy the Wombat". We even made it a point to look back to our old Crash archives for inspiration going back to the very first game.
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Q: Was there any push from "on high" about what Crash in Skylanders or the Remasters should be, or were you given free reign to approach them your own way based on that history?Ī: Vicarious Visions was given a great amount of freedom to represent what we felt was needed for a memorable Crash adventure in Skylanders Imaginators. Many Crash fans including ourselves have kids and Skylanders is a great way to play together and introduce them to one of our favorite characters. We saw how much the Skylanders fans enjoyed it when we brought guest stars Bowser and Donkey Kong into the franchise, and being huge fans of Crash Bandicoot ourselves, we thought the 20th Anniversary of this video game icon would be the perfect time to bring him back and introduce him to a whole new generation of players. Many of us on the development team grew up playing the Crash games and were absolutely pumped to bring this character to fans in Skylanders Imaginators. Q: How does the team at Vicarious Visions feel about being the one to bring Crash back after such a long hiatus, and in not one, but multiple games at that? And along the same lines, what really got the ball rolling on the return of Crash? Fan response, timing, etc?Ī: We are very excited to bring Crash back after this long hiatus. We've interviewed the studio's producer, Barry Morales, about Crash's upcoming appearance in Skylanders Imaginators and what it means for our birthday boy's future. Paul Yan - Canadian Guy Eh (Crash Bandicoot 4)Īfter 8 long years of absence, Crash is finally making a comeback just in time to celebrate his 20 th anniversary! A lot of people who are passionate about the franchise made this possible, but it's especially thanks to Vicarious Visions that Crash is getting a celebration that is appropriate for such a milestone.Glenn Dphrepaulezz (Mind Over Mutant DS).Radical Entertainment (Mind Over Mutant).Brian Kirkness & Alex Mickus (Crash of the Titans GBA).Mike Platteter (Crash of the Titans DS).Interview with Barry Morales (Skylanders Imaginators) Posted on SeptemShow Contents Hide Contents